![]() Hard surface modeling isn't exactly CAD modeling, per se. This mindset isn't very common for most 3D artists, the subject matter and style is the end-all, be-all here. Some professionals in the industry use a different definition geared more toward the rigor of production-a hard surface model is one that isn't rigged or deformed throughout its role in an animation or a game, but is instead just a static prop or environmental element.
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